Guide • Habits
Gamification helps you start. Here is how to not get stuck
I kept a Duolingo streak for months. My points went up. My ability to order coffee did not.
Gamification is great for habit. It is not great at moving you into real life unless you add a second step.
TL;DR: Use gamification to show up, then use one real phrase that day.
What to do today: Do a 5 minute app session, then say one phrase out loud.
What gamification is good at
Streaks, points, and quick lessons keep you consistent. That matters because habits are the real engine of progress. You will not feel motivated every day, so you need a system that makes showing up automatic.
Gamified apps are good at the habit loop. They give you a cue, a tiny task, and an instant reward. The size of the session matters less than the repetition.
Habit research suggests it takes weeks, not days, to lock in a routine. One well known study found around 66 days on average, with a wide range based on the person and the task. I treat the first two months as the habit window. I focus on showing up, even if it is only five minutes.
Where it falls short
Many apps lean on recognition and short drills. You feel progress, but real conversations still freeze you. That gap shows up the first time a barista asks a follow up question.
Recognition is not the same as recall. Research on desirable difficulties shows you need effortful retrieval and varied context for learning to transfer.
Gamification is mostly extrinsic motivation. It gets you in the door, but it does not guarantee you can use the language. If the points stop being fun, the habit can drop too. You need a bridge from points to real output.
The habit plus output loop
- 5 minutes in a gamified app. Build the habit first.
- 2 minutes of real phrases. Pick a place you will visit today.
- Say the phrases out loud. Once is enough.
- Use one phrase in real life. That is the proof step.
I use Anki for cards and TabiTalk for the real life layer. I run a Scenario drill so the line is ready when I need it.
Example: cafe order
One coffee, please.
koohii hitotsu kudasai. コーヒーひとつください。
Short and safe. Works in most cafes.
To go, please.
mochikaeri de onegaishimasu. 持ち帰りでお願いします。
Use this when you do not want to sit inside.
No sugar, please.
satou nashi de onegaishimasu. 砂糖なしでお願いします。
A simple customization you can use in many places.
That is all.
ijou desu. 以上です。
Helps end the order cleanly.
Me: koohii hitotsu kudasai. (コーヒーひとつください。)
Staff: mochikaeri desu ka? (持ち帰りですか?)
Me: mochikaeri de onegaishimasu. (持ち帰りでお願いします。)
Common traps
- Chasing XP instead of using the language once. Fix: pick one real phrase and say it out loud today.
- Adding too many new lessons and skipping reviews. Fix: cap new lessons and finish reviews first.
- Never speaking out loud, even at home. Fix: read one line into your phone recorder and play it back.
Related guides to practise with
Sources
- Anki as the standard SRS tool.
- The Economy of Meaning, talk on Duolingo and gamification.
- Bjork Lab on desirable difficulties.
- Lally et al. (2009) on habit formation timeframes.
- Self Determination Theory on intrinsic vs extrinsic motivation.
If you want the real life layer
TabiTalk is built to turn small app habits into real situations. You can try it on iOS or Android.